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Old Mar 13, 2010, 09:57 AM // 09:57   #81
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Originally Posted by Del View Post
exactly, but do you really want to leave what team you get up to chance? or would you take the initiative to just bring all the disruption you can yourself?
thing is that itll only be those good teams you get 1-5% of the times you enter that will actually get you anywhere.
well, 3 or 4 kds are equally good in such a team anyway.

on a side note, i find w/p's with wild throw to be one of the most unpleasant warrior types to play against. if i cant rely 75 % on my bonettis to ward off the buggers it becomes very annoying.

also, i consider prot strike to be best if you use it right before spike (not during a spike, unless the target is really, really low and that 20 or so damage might get the kill) and hit for 100+ with it. then it tends to be really nasty if the whole kd chain gets through too.

4 kd warrs (with bash AND palm) are a killer, i still have some nightmares from them when played against in TA. they make dreadful linebackers as well...tho a normal dev hammer suffices there too.

on a side note, i always use doliaks instead of balanced stance, so 4 kds are a bit harder to deal with if i dont build up adren fast enough.

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Originally Posted by lemming View Post
What's wrong with training stuff when prot doesn't exist?
^as he said.
training was more often than not the key in TA and it will remain the key in RA, as long as you know what and when to train something. 90% of the players never even heard of shield sets and the likes anyway... and if you face a team that has you just train non /w softies or lineback the melees.

Last edited by urania; Mar 13, 2010 at 10:16 AM // 10:16..
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Old Mar 13, 2010, 04:50 PM // 16:50   #82
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Originally Posted by urania View Post
^as he said.
training was more often than not the key in TA and it will remain the key in RA, as long as you know what and when to train something. 90% of the players never even heard of shield sets and the likes anyway... and if you face a team that has you just train non /w softies or lineback the melees.
when prot doesnt exist is exactly when prot strike shines the most. therefore good warrioring is benefited the most by having prot strike with you. proper target selection (unprotted, squishies, no shield sets, dp'd targets) which good warriors do gives prot strike a chance to shine. theres so many cases where you want a kill and you want it now. say the monk just used woh on a target other than yours, and you want to kill the guy right now, before woh recharges, prot strike gives you the best chance to do this. say you knock a b surge, and you want to kill him right now, instead of having to knock him again, prot strike lets you compress your damage into the tiny window of opportunity. that target thats one hit away from dying, and just got patiented and about to kite you, bam, prot strike closes the window of opportunity and puts through a kill. against hexers/b surges, there are many matches where you are too hexed up to do things, but then for a tiny bit, you are clean, and free to attack things. prot strike lets you capitalize on this and force kills while you can. why slowly kill a target with another kd when you could just obliterate him and move on to the next target with prot strike. so many times ill get kills in ra after unleashing crushing-> prot strike and then hear the failure noise of woh being interrupted by death.
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Old Mar 13, 2010, 06:01 PM // 18:01   #83
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thing is, the df heal alone is greater than a common prot strike hit on a stationary target is, so unless you catch them REALLY low (60-70& of hp or lower in case where they're likely to die in any case), i dont think its that amazing.

vs hexover 4 kds definately help more, because you want them to camp the ground as much as possible.

moreover, if there IS prot such as guard, then you just hope to have a good ranger, mesmer or necro on your team to disrupt it, remove it or dd spam it, OR hope they the monk doesnt use it well/has a sucky team.
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Old Mar 13, 2010, 08:55 PM // 20:55   #84
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thing is, the df heal alone is greater than a common prot strike hit on a stationary target is, so unless you catch them REALLY low (60-70& of hp or lower in case where they're likely to die in any case), i dont think its that amazing.

vs hexover 4 kds definately help more, because you want them to camp the ground as much as possible.

moreover, if there IS prot such as guard, then you just hope to have a good ranger, mesmer or necro on your team to disrupt it, remove it or dd spam it, OR hope they the monk doesnt use it well/has a sucky team.
the ra bars tend to have around 9 df, so 29 hp bonus heal. my prot strike averages 50s on stationary targets. i make sure i have the right weapon to attack each character and usually always catch people on casting sets.

i find the bonus damage of prot strike to be especially useful against monks with guardian. generally, i can target swap enough to confuse/frustrate them so they start redbarring. land a couple prot strikes for ~140 damage and its remarkable how stuff starts heading that way. then pick something else and gogo.

also prot strike is really good at helping you gain adrenaline quickly. when my team engages, i have enraging timed so that its just about to run out as my spear lands to its ready again real soon, and i throw a prot strike at the warriors/rangers/sins as i walk by. you get a fairly decent chunk of damage right off the bat. its also really good to quickly get that last bit of adrenaline to recharge your dev.
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Old Mar 13, 2010, 09:43 PM // 21:43   #85
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Originally Posted by jaximus View Post
when prot doesnt exist is exactly when prot strike shines the most. therefore good warrioring is benefited the most by having prot strike with you. proper target selection (unprotted, squishies, no shield sets, dp'd targets) which good warriors do gives prot strike a chance to shine. theres so many cases where you want a kill and you want it now. say the monk just used woh on a target other than yours, and you want to kill the guy right now, before woh recharges, prot strike gives you the best chance to do this. say you knock a b surge, and you want to kill him right now, instead of having to knock him again, prot strike lets you compress your damage into the tiny window of opportunity. that target thats one hit away from dying, and just got patiented and about to kite you, bam, prot strike closes the window of opportunity and puts through a kill.
You always hide behind the defense that somehow your personal opinions here & on QQ only apply to 'good warriors' while opposing opinions are from non-optimal play or bad players. It's painfully obvious that what you're saying has nothing to do with good vs. bad players, and there are plenty of different viable options for utility slots such as this one on a hammer bar.

That's why this pointless conversation went on for 2 pages now, because your attitude is super frustrating; not because anyone disagrees that prot strike is a good skill on hammer.
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Old Mar 13, 2010, 09:55 PM // 21:55   #86
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thankyou to jaximus and other crew for their insight into warrior hammer bars. i have learned a lot from this discussion.

however, we were talking about the best ways / team builds / and things to look for to farm glad points. the fastest and easiest ways of getting glad points. true that if you are a good warrior, you can carry your team to a certain extent.

it would be good to know if there were any other people who organise sync teams for RA. i just joined a new alliance with my guild so i might get lucky and be able to team with some people to sync for RA.

so... any more advice on team builds given the new meta? i know that alot of the old TA builds work, what about any new builds that people are using? I have noticed that the new renewing surge rit is particularly annoying in some teams, but i haven;t really worked out a good team structure that can fit that rit in a team.

has anyone come across any OP team builds from either syncing or just random teams that seem to be more powerful than your generic balanced team (which you might only meet one in 25 games).

how good was shove spike back in the day>? could a good shove spike still work?

Last edited by Trinity Fire Angel; Mar 13, 2010 at 09:57 PM // 21:57..
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Old Mar 13, 2010, 11:16 PM // 23:16   #87
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please, for your own benefit, do not bring up one of the most annoying, unpleasant and grief-filled setups ever created, especially not as a suggestion for a synch team.

or even better, dont ask for synch suggestions.

Last edited by urania; Mar 13, 2010 at 11:24 PM // 23:24..
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Old Mar 13, 2010, 11:22 PM // 23:22   #88
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Originally Posted by Greedy Gus View Post
You always hide behind the defense that somehow your personal opinions here & on QQ only apply to 'good warriors' while opposing opinions are from non-optimal play or bad players. It's painfully obvious that what you're saying has nothing to do with good vs. bad players, and there are plenty of different viable options for utility slots such as this one on a hammer bar.

That's why this pointless conversation went on for 2 pages now, because your attitude is super frustrating; not because anyone disagrees that prot strike is a good skill on hammer.
It's this same attitude and the fact that whenever someone disagrees with him he accuses them of being unwilling to learn(which itself is intensely hypocritical) that caused more than a few people to flake away from Team Annihilation.
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Old Mar 14, 2010, 12:02 AM // 00:02   #89
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I'm closing this since it's nothing more than degenerative.

Also, not having a how2sync discussion.
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